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            <title>
									Announcements - Odyssey DayZ Server Network Forum				            </title>
            <link>https://ni1.co.uk/community/announcements/</link>
            <description>Odyssey DayZ Server Network Discussion Board</description>
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            <lastBuildDate>Fri, 24 Apr 2026 08:18:39 +0000</lastBuildDate>
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							                    <item>
                        <title>Welcome Survivors – Our Limited 20-Slot DayZ Server is Live!</title>
                        <link>https://ni1.co.uk/community/announcements/welcome-survivors-our-limited-20-slot-dayz-server-is-live/</link>
                        <pubDate>Wed, 22 Apr 2026 11:23:36 +0000</pubDate>
                        <description><![CDATA[We’re proud to announce the launch of our brand-new DayZ server, just released as our secondary server, built from the ground up for stability, fairness, and an enjoyable experience.&#x2728;...]]></description>
                        <content:encoded><![CDATA[<p>We’re proud to announce the launch of our brand-new DayZ server, just released as our secondary server, built from the ground up for stability, fairness, and an enjoyable experience.<br /><br />&#x2728; What makes us different?<br /><br />&#x1f6e0; Authentic Vanilla Gameplay – pure survival, just the way DayZ was meant to be.<br /><br />&#x1f468;&#x200d;&#x1f4bb; Active Admins 24/7 – ensuring fair play and fast support whenever needed.<br /><br />&#x1f3a7; Community Forum – available on our website.<br /><br />&#x1f4e7; Bug &amp; Issue Reporting – direct email support to keep the server running smoothly.<br /><br />&#x26a1; Professional Hardware – hosted on enterprise-grade Dell PowerEdge servers in a data center, not a home setup.<br /><br />&#x1f4be; Automatic Backups Twice Daily – your progress stays safe, even in the event of a crash.<br /><br />&#x1f381; Community Reward – the 2 most active players will receive lifetime queue priority, guaranteeing access even during peak times.<br /><br />&#x1f4e1; Server Capacity: ONLY 20 Slots – perfect for solo players, groups, and clans looking for a balanced experience.<br /><br />&#x1f195; Fresh Start – newly released server with a clean slate for everyone.<br /><br />How to Join<br />Open the DayZ Launcher<br />Search for: Odyssey EU | Livonia | Fresh | Vanilla<br />Or connect directly: 31.125.171.235<br />Port: 2302</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/welcome-survivors-our-limited-20-slot-dayz-server-is-live/</guid>
                    </item>
				                    <item>
                        <title>Server Name Copy Issue – Need Clarification</title>
                        <link>https://ni1.co.uk/community/announcements/server-name-copy-issue-need-clarification/</link>
                        <pubDate>Sat, 18 Apr 2026 08:10:16 +0000</pubDate>
                        <description><![CDATA[Hi everyone,
Just a quick notice to avoid confusion:
There is another server currently using my server name Odyssey. This server is NOT affiliated with us in any way.
Our official server ...]]></description>
                        <content:encoded><![CDATA[<p class="isSelectedEnd"><span>Hi everyone,</span></p>
<p class="isSelectedEnd"><span>Just a quick notice to avoid confusion:</span></p>
<p class="isSelectedEnd"><span>There is another server currently using my server name </span><strong><span>Odyssey</span></strong><span>. This server is </span><strong><span>NOT</span></strong><span> affiliated with us in any way.</span></p>
<p class="isSelectedEnd"><span>Our official server operates only under the </span><strong>Odyssey EU | Chernarus | Fresh | vanilla |</strong><span> name, and any variation you may see elsewhere is not connected to our community.</span></p>
<p class="isSelectedEnd"><span>Please make sure you are joining the correct server.</span></p>
<p><span>Thanks.<br /><br /></span>https://www.facebook.com/groups/2646118905521925/posts/3893438480789955/</p>
<p>&nbsp;</p>
<p>https://www.facebook.com/groups/798824847418071/posts/1953405905293287/</p>
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						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/server-name-copy-issue-need-clarification/</guid>
                    </item>
				                    <item>
                        <title>DAY Z update Stable 1.29 Update 1 - Version 1.29.162510</title>
                        <link>https://ni1.co.uk/community/announcements/day-z-update-stable-1-29-update-1-version-1-29-162510/</link>
                        <pubDate>Thu, 16 Apr 2026 20:30:58 +0000</pubDate>
                        <description><![CDATA[Release on 08.04.2026
FROSTLINE EXPANSION 
ADDED

New section of the underground bunker on Burukan island
Sakhal flag and armband
Pilot jacket
Winter Military Coat

FIXED

Bodies ...]]></description>
                        <content:encoded><![CDATA[<p>Release on 08.04.2026</p>
<p><strong>FROSTLINE EXPANSION </strong></p>
<p><strong>ADDED</strong></p>
<ul>
<li>New section of the underground bunker on Burukan island</li>
<li>Sakhal flag and armband</li>
<li>Pilot jacket</li>
<li>Winter Military Coat</li>
</ul>
<p><strong>FIXED</strong></p>
<ul>
<li>Bodies on Sakhal could decay and attract flies despite the cold environment </li>
<li>MICH helmet not spawning in locked Sakhal containers</li>
</ul>
<p>&nbsp;</p>
<p><strong>GENERAL GAME</strong></p>
<p><strong>ADDED</strong></p>
<ul>
<li>Bear headdress</li>
<li>Heavy labor jacket</li>
<li>Military sweater</li>
<li>Fox headdress</li>
<li>Military winter boots</li>
<li>Fur boots</li>
<li>Long haul backpack</li>
</ul>
<p><strong>CHANGED</strong></p>
<ul>
<li>Assault rifles gunshot sound reworked</li>
<li>Pistol gunshot sounds reworked</li>
<li>The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab</li>
<li>General server performance optimizations</li>
<li>Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.</li>
<li>Increased crafted and blunt melee weapon damage</li>
<li>Increased melee weapon damage transfer to infected and animal.</li>
<li>Improved ground texture blending</li>
</ul>
<p><strong>FIXED</strong></p>
<ul>
<li>Character could glitch and clip through objects when taking vaultable items in hands (<a href="https://feedback.bistudio.com/T192558" target="_blank" rel="external nofollow noopener">T192558</a>, <a href="https://feedback.bistudio.com/T193315" target="_blank" rel="external nofollow noopener">T193315</a>, <a href="https://feedback.bistudio.com/T193320" target="_blank" rel="external nofollow noopener">T193320</a>, <a href="https://feedback.bistudio.com/T193316" target="_blank" rel="external nofollow noopener">T193316</a>)</li>
<li>Inventory could be accessed in Surrender pose</li>
<li>Issues with displaying items in Vicinity tab and being able to access them through objects</li>
<li>Reconnecting removed blinding effect of Burlap sack on head</li>
<li>Vehicles twitched when driving on concrete panels (<a href="https://feedback.bistudio.com/T191309" target="_blank" rel="external nofollow noopener">T191309</a>)</li>
<li>AIs could clip through closed door of specific garage building</li>
<li>Specific boat wreck model became invisible at too short view distance </li>
<li>Unpacking a headlight had no audio (<a href="https://feedback.bistudio.com/T192384" target="_blank" rel="external nofollow noopener">T192384</a>)</li>
<li>Plums disappeared at too short view distance</li>
<li>Aiming with M79 removed night vision (<a href="https://feedback.bistudio.com/T193230" target="_blank" rel="external nofollow noopener">T193230</a>)</li>
<li>Part of bear attacking audio sample was incorrect (<a href="https://feedback.bistudio.com/T192086" target="_blank" rel="external nofollow noopener">T192086</a>)</li>
<li>Fixed multiple locations allowing to look through structures (<a href="https://feedback.bistudio.com/T191053" target="_blank" rel="external nofollow noopener">T191053</a>)</li>
<li>Windows in specific garage building were missing collisions</li>
<li>Humvee was Missing Getting In/Out Sound (<a href="https://feedback.bistudio.com/T167764" target="_blank" rel="external nofollow noopener">T167764</a>)</li>
<li>AP Items deployed through activate widget were missing sound</li>
<li>Illness symptom sounds (e.g. coughing or laughing) continued to play even after the player has fallen unconscious</li>
<li>Various clipping issues</li>
<li>Cars could crash without apparent reason due to unexpected collisions with terrain (<a href="https://feedback.bistudio.com/T191200" target="_blank" rel="external nofollow noopener">T191200</a>, <a href="https://feedback.bistudio.com/T192926" target="_blank" rel="external nofollow noopener">T192926</a>)</li>
<li>Under unstable or low FPS, the selected vehicle gear could be skipped over unintentionally</li>
<li>Players could see moving cars and boats glitch after reconnecting</li>
<li>Players reconnecting above the ground could be teleported outside the world (<a href="https://feedback.bistudio.com/T191843" target="_blank" rel="external nofollow noopener">T191843</a>, <a href="https://feedback.bistudio.com/T191945" target="_blank" rel="external nofollow noopener">T191945</a>, <a href="https://feedback.bistudio.com/T191215" target="_blank" rel="external nofollow noopener">T191215</a>, <a href="https://feedback.bistudio.com/T191664" target="_blank" rel="external nofollow noopener">T191664</a>, <a href="https://feedback.bistudio.com/T192504" target="_blank" rel="external nofollow noopener">T192504</a>) </li>
<li>Deployed tripwire was not functional (<a href="https://feedback.bistudio.com/T193431" target="_blank" rel="external nofollow noopener">T193431</a>)</li>
<li>Start engine sound is played when player leaves started vehicle</li>
<li>Incorrect sound could be played when loading the crossbow (<a href="https://feedback.bistudio.com/T191119" target="_blank" rel="external nofollow noopener">T191119</a>)</li>
<li>Incorrect sound could be played when disarming Explosive with a different detonator</li>
<li>Items dropped near some specific assets could be inaccessible afterwards (<a href="https://feedback.bistudio.com/T189382" target="_blank" rel="external nofollow noopener">T189382</a>)</li>
<li>Certain assets would have incorrect collisions</li>
<li>Exploit where players were able to duplicate items</li>
<li>Exploit allowing players to enter vehicles while holding heavy items</li>
<li>RAK was not spawning chambered when equipped with a magazine</li>
<li>Players could spawn random items in their inventory (<a href="https://feedback.bistudio.com/T192644" target="_blank" rel="external nofollow noopener">T192644</a>, <a href="https://feedback.bistudio.com/T192643" target="_blank" rel="external nofollow noopener">T192643</a>)</li>
<li>Players could see dynamic contaminated zones become invisible over time (<a href="https://feedback.bistudio.com/T192492" target="_blank" rel="external nofollow noopener">T192492</a>)</li>
<li>Players could launch themselves into the air by going prone on a car roof edge (<a href="https://feedback.bistudio.com/T192699" target="_blank" rel="external nofollow noopener">T192699</a>)</li>
<li>Players could freeze the client by some cargo operations (<a href="https://feedback.bistudio.com/T192460" target="_blank" rel="external nofollow noopener">T192460</a>)</li>
<li>Players could hit invisible barriers on some fence and wall objects</li>
<li>Item swapping functionality wasn't working in some cases</li>
<li>Server crash exploited by users (<a href="https://feedback.bistudio.com/T195100" target="_blank" rel="external nofollow noopener">T195100 </a>- private)</li>
<li>Animation of taking items from the shoulder and belt could glitch (<a href="https://feedback.bistudio.com/T188349" target="_blank" rel="external nofollow noopener">T188349</a>, <a href="https://feedback.bistudio.com/T188469" target="_blank" rel="external nofollow noopener">T188469</a>, <a href="https://feedback.bistudio.com/T188454" target="_blank" rel="external nofollow noopener">T188454</a>, <a href="https://feedback.bistudio.com/T188536" target="_blank" rel="external nofollow noopener">T188536</a>, <a href="https://feedback.bistudio.com/T189283" target="_blank" rel="external nofollow noopener">T189283</a>, <a href="https://feedback.bistudio.com/T188523" target="_blank" rel="external nofollow noopener">T188523</a>, <a href="https://feedback.bistudio.com/T191268" target="_blank" rel="external nofollow noopener">T191268</a>)</li>
<li>Vehicles were missing attach/detach sounds for battery, spark plug and radiator</li>
<li>Manipulating a fire barrel could result in desync for other players</li>
<li>Indoor shots could sound silenced to the shooter</li>
<li>Chelating Tablets could cure wound infection and influenza (<a href="https://feedback.bistudio.com/T194353" target="_blank" rel="external nofollow noopener">T194353</a>)</li>
<li>Rain was falling upwards when you run in the direction of the rain</li>
<li>Items that were very wide would not scale up properly when inspected</li>
<li>Players could get teleported when exiting vehicles</li>
<li>Infected movement was stuttering at low server FPS</li>
<li>Splitting animation was not working for long wooden sticks</li>
<li>Airfield bunkers had badly placed loot spawns (<a href="https://feedback.bistudio.com/T193452" target="_blank" rel="external nofollow noopener">T193452</a>)</li>
<li>A ladder at the Rify ship wreck was not functional (<a href="https://feedback.bistudio.com/T193170" target="_blank" rel="external nofollow noopener">T193170</a>)</li>
<li>Position of moving vehicles could be severely desynchronized for a character not in the vehicle</li>
<li>Heat buffer sigs were not visible in Inventory UI representation when in-game HUD was disabled (<a href="https://feedback.bistudio.com/T191347" target="_blank" rel="external nofollow noopener">T191347</a>)</li>
<li>Issue where players would spawn in same spot as other player when there were other free spawn spots available </li>
<li>Zeroing was not working for certain scopes/optics when in optics mode (<a href="https://feedback.bistudio.com/T192573" target="_blank" rel="external nofollow noopener">T192573</a>, <a href="https://feedback.bistudio.com/T192729" target="_blank" rel="external nofollow noopener">T192729</a>)</li>
<li>Vicinity cargo section was not adjusting its size depending on the amount of visible items in the vicinity (<a href="https://feedback.bistudio.com/T191752" target="_blank" rel="external nofollow noopener">T191752</a>)</li>
<li>An issue where the player was still flagged as swimming in water when climbing into a boat from the swimming state. </li>
<li>An issue where it was not possible to wring out clothing items when climbing into a boat from any water type</li>
<li>Torches no longer dry clothes faster than fireplaces</li>
</ul>
<p><strong>CHERNARUS</strong></p>
<ul>
<li>Player could see through specific wall by squeezing between it and a container (<a href="https://feedback.bistudio.com/T191053" target="_blank" rel="external nofollow noopener">T191053</a>) </li>
<li>Specific trees were floating in air (<a href="https://feedback.bistudio.com/T190606" target="_blank" rel="external nofollow noopener">T190606</a>, <a href="https://feedback.bistudio.com/T191125" target="_blank" rel="external nofollow noopener">T191125</a>)</li>
<li>Fallen tree was clipping through other trees (<a href="https://feedback.bistudio.com/T190606" target="_blank" rel="external nofollow noopener">T190606</a>) </li>
</ul>
<p><strong>LIVONIA</strong></p>
<ul>
<li>Some items and widgets could be inaccessible in swampy locations with reeds  </li>
<li>Incorrect sizing of contaminated zones in Pavlovo and Radunin</li>
</ul>
<p><strong>SERVER</strong></p>
<ul>
<li>Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail</li>
<li>Added: Player location to connection and disconnection logs (<a href="https://feedback.bistudio.com/T176899" target="_blank" rel="external nofollow noopener">T176899</a>)</li>
<li>Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml</li>
<li>Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (<a href="https://feedback.bistudio.com/T190555" target="_blank" rel="external nofollow noopener">T190555</a>)</li>
<li>Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (<a href="https://feedback.bistudio.com/T192338" target="_blank" rel="external nofollow noopener">T192338</a>, <a href="https://feedback.bistudio.com/T192311" target="_blank" rel="external nofollow noopener">T192311 </a>- private)</li>
<li>Changed: Enabled multithreading support for Bullet Physics library</li>
<li>Fixed: Crash in networking</li>
</ul>
<p><strong>TOOLS</strong></p>
<p><strong>ANIMATION EDITOR</strong></p>
<ul>
<li>Added: Live Debug, connect via in-game diag "Animation &gt; Enable debugger"</li>
<li>Changed: Animations now always re-import from the TXA source file when editing Events</li>
<li>Changed: Changes to animations are now saved via  "Workspace -&gt; Save Changed Animations" instead of using the small "edit" button in the timeline</li>
<li>Fixed: Various crashes</li>
<li>Removed: "Test" button in Controls window, now automatic based on active context</li>
</ul>
<p><strong>TERRAIN BUILDER</strong></p>
<ul>
<li>Version information is now shown in the Terrain Builder’s Help &gt; About dialog</li>
<li>Saves objects with a persistent ID into WRP instead of regenerating them every build</li>
<li>WRP files now require 1.29 binarization executable (note also the correct WRP instead of WPR).</li>
<li>Added: Align to ground mode in Buldozer (default keybind 7)</li>
</ul>
<p><strong>MODDING</strong></p>
<ul>
<li>Fixed: Crash when using SurfaceUnderObjectByBone on some animals</li>
<li>Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger</li>
<li>Added: Physics functions directly on Transport to allow vehicles to sleep</li>
<li>Added: Physics: 'Physics.GetGeomName' to get the name of a geometry at that index</li>
<li>Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one </li>
<li>Added: Pawn.GetOwnerState' and 'Pawn.GetNextMove' to preload data during character CommandHandler</li>
<li>Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic</li>
<li>Changed: Initial update of Animation System to Enfusion 2021</li>
<li>Changed: Physics: Filtered will no longer show collision that has no interaction layer</li>
<li>Changed: Prioritized usage of variables such as g_Game instead of function calls such as 'GetGame()'</li>
<li>Changed: Specific optimiziations to several scripted functions such as 'Object::IsAnyInherited'</li>
<li>Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate</li>
<li>Changed: Vehicles: Vehicle headlights has been partially moved from script to native</li>
<li>Changed: Improved Gizmo api, moved to GizmoApi class</li>
<li>Fixed: Make avoidGrassUpdate property properly transfer during binarization process</li>
<li>Fixed: Physics: Crashes with geometry element usage on skeleton component</li>
<li>Fixed: Object::IsAnyInherited should return early on 1st match (<a href="https://feedback.bistudio.com/T194456" target="_blank" rel="external nofollow noopener">T194456</a>)</li>
<li>Fixed: Several crashes with DebugText</li>
<li>Fixed: Physics: Crashes with geometry element usage on skeleton component</li>
<li>Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry</li>
<li>Fixed: 'DayZPlayer.IsAuthority' would return false in Singleplayer</li>
<li>Fixed: Inventory.CreateEntity would not use the "flip flag"</li>
<li>Fixed: Gizmo rotation would be reversed in some cases</li>
<li>Fixed: Vehicles: Transport class couldn't gather inputs</li>
<li>Fixed: Vehicles: Transport class didn't have dynamic collision resolution (only cars did)</li>
<li>Fixed: Vehicles: Vehicles could still be controlled while in freecam while "Player move in FrCam" was disabled</li>
<li>Fixed: Assigning typename to variable wouldn't work for base types (e.g. string, int)</li>
<li>Fixed: Some cases when assigning a quoted vector to a variable would fail</li>
<li>Removed: Unnecessary native calls that caused poor performance</li>
<li>Added: 'EntityAI.SetRequiredSimulation' for setting vehicle active state of custom Transport vehicles (<a href="https://feedback.bistudio.com/T195712" target="_blank" rel="external nofollow noopener">T195712</a>)</li>
<li>Added: User data can now be passed into action/inventory junctures</li>
<li>Fixed: Forcing objects to be spawned inside other objects that shouldn't be possible (barrel in barrel) from script</li>
<li>Fixed: Workbench: Local method variables in workbench plugins could become corrupted</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>Reloading animation of break-action weapons can be laggy</li>
<li>Character status icons can incorrectly display as red (visual issue only)</li>
<li>Animation and audio for swapping item in hands play twice</li>
<li>Some locations on Chernarus have surface issues manifesting as black spots from distance</li>
<li>Additional "language" option is present in language settings</li>
<li>Items can disappear when swapping location in inventory</li>
<li>Items can be dropped from some containers upon reconnect</li>
<li>Image widgets such as the loading screen are too bright</li>
</ul>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/day-z-update-stable-1-29-update-1-version-1-29-162510/</guid>
                    </item>
				                    <item>
                        <title>Planning Server Maintenance</title>
                        <link>https://ni1.co.uk/community/announcements/planning-server-maintenance/</link>
                        <pubDate>Tue, 07 Apr 2026 20:23:30 +0000</pubDate>
                        <description><![CDATA[Odyssey Network Scheduled MaintenanceFrom 07/04/2026 at 1:00 AM to the evening of 10/04/2026.
We do not expect any service interruption. However, if required, there may be brief interruptio...]]></description>
                        <content:encoded><![CDATA[<p data-start="57" data-end="157"><strong data-start="57" data-end="98">Odyssey Network Scheduled Maintenance</strong><br data-start="98" data-end="101" />From 07/04/2026 at 1:00 AM to the evening of 10/04/2026.</p>
<p data-start="159" data-end="301">We do not expect any service interruption. However, if required, there may be brief interruptions, which will typically not exceed 10 minutes.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/planning-server-maintenance/</guid>
                    </item>
				                    <item>
                        <title>Planned DayZ Server Update</title>
                        <link>https://ni1.co.uk/community/announcements/planned-dayz-server-update/</link>
                        <pubDate>Sat, 21 Feb 2026 23:25:24 +0000</pubDate>
                        <description><![CDATA[Planned DayZ Server Update – Sunday, 22/02/2026
We are planning to update our DayZ servers on Sunday, 23 February 2026, starting at 15:00 UTC (UK Time). Please expect temporary interruption...]]></description>
                        <content:encoded><![CDATA[<p data-start="163" data-end="216"><strong data-start="163" data-end="214">Planned DayZ Server Update – Sunday, 22/02/2026</strong></p>
<p data-start="218" data-end="390">We are planning to update our DayZ servers on <strong data-start="264" data-end="292">Sunday, 23 February 2026</strong>, starting at <strong data-start="306" data-end="329">15:00 UTC (UK Time)</strong>. Please expect temporary interruptions during this period.</p>
<p data-start="392" data-end="414"><strong data-start="392" data-end="412">Who is affected:</strong></p>
<ul data-start="416" data-end="1229">
<li data-start="416" data-end="605">
<p data-start="418" data-end="605"><strong data-start="418" data-end="429">Server:</strong> Odyssey EU | Chernarus | Fresh | Vanilla<br data-start="470" data-end="473" /><strong data-start="475" data-end="498">Scheduled downtime:</strong> 15:05 UTC<br data-start="508" data-end="511" /><strong data-start="513" data-end="544">Estimated upgrade duration:</strong> 15–30 minutes<br data-start="558" data-end="561" /><strong data-start="563" data-end="574">Impact:</strong> No player data loss expected</p>
</li>
<li data-start="607" data-end="761">
<p data-start="609" data-end="761"><strong data-start="609" data-end="620">Server:</strong> Odyssey EU | Chernarus | TEST 1<br data-start="652" data-end="655" /><strong data-start="657" data-end="680">Scheduled downtime:</strong> 15:30 UTC<br data-start="690" data-end="693" /><br /></p>
</li>
<li data-start="763" data-end="917">
<p data-start="765" data-end="917"><strong data-start="765" data-end="776">Server:</strong> Odyssey EU | Chernarus | TEST 2<br data-start="808" data-end="811" /><strong data-start="813" data-end="836">Scheduled downtime:</strong> 16:00 UTC<br data-start="846" data-end="849" /><br /></p>
</li>
<li data-start="919" data-end="1073">
<p data-start="921" data-end="1073"><strong data-start="921" data-end="932">Server:</strong> Odyssey EU | Chernarus | TEST 3<br data-start="964" data-end="967" /><strong data-start="969" data-end="992">Scheduled downtime:</strong> 16:30 UTC<br data-start="1002" data-end="1005" /><br /></p>
</li>
<li data-start="1075" data-end="1229">
<p data-start="1077" data-end="1229"><strong data-start="1077" data-end="1088">Server:</strong> Odyssey EU | Chernarus | TEST 4<br data-start="1120" data-end="1123" /><strong data-start="1125" data-end="1148">Scheduled downtime:</strong> 17:00 UTC</p>
</li>
</ul>
<p data-start="1077" data-end="1229"><br data-start="1158" data-end="1161" /><strong data-start="1163" data-end="1173">Notes:</strong> All testers, please contact support for any questions</p>
<br />
<p data-start="1231" data-end="1282">Thank you for your understanding and cooperation.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/planned-dayz-server-update/</guid>
                    </item>
				                    <item>
                        <title>New Server Development Update – Chernarus Progress Report</title>
                        <link>https://ni1.co.uk/community/announcements/server-development-update-progress-report/</link>
                        <pubDate>Fri, 06 Feb 2026 21:14:33 +0000</pubDate>
                        <description><![CDATA[We would like to share a detailed progress update regarding the development of our upcoming DayZ server.
At this stage, overall development is approximately 40% complete. The server is bein...]]></description>
                        <content:encoded><![CDATA[<p data-start="281" data-end="385">We would like to share a detailed progress update regarding the development of our upcoming DayZ server.</p>
<p data-start="387" data-end="705">At this stage, overall development is approximately <strong data-start="439" data-end="455">40% complete</strong>. The server is being built on the <strong data-start="490" data-end="507">Chernarus map</strong>, and core systems are already in place. Current work is focused on <strong data-start="575" data-end="619">environment design and map customization</strong>, with particular attention to layout balance, performance, and overall gameplay flow.</p>
<p data-start="707" data-end="966">All map decoration and environmental adjustments are being handled manually to ensure a consistent and immersive experience. This includes terrain refinement, object placement, points of interest, and performance optimisation to maintain stability under load.</p>
<p data-start="968" data-end="1346">As part of this development phase, we are actively working on <strong data-start="1030" data-end="1053">West Field Airfield</strong>, which will serve as one of the key locations on the map. Below, you will find several <strong data-start="1141" data-end="1173">work-in-progress screenshots</strong> highlighting the current state of this area. Please note that these images represent ongoing development and are subject to further changes and improvements before release.</p>
<p data-start="1348" data-end="1420">&#x1f4f8; <strong data-start="1351" data-end="1396">West Field Airfield – Development Preview</strong><br data-start="1396" data-end="1399" /><em data-start="1399" data-end="1420">(Screenshots below)</em></p>
<p data-start="1422" data-end="1660">Development is progressing according to schedule, and we remain <strong data-start="1486" data-end="1543">on track for the planned release date of 1 March 2026</strong>. Further updates will be shared as additional milestones are completed and new areas reach their final design stage.</p>
<p data-start="1662" data-end="1797">We appreciate the continued support and patience of the community as we work toward delivering a polished and stable server experience.</p>
<br />
<p data-start="603" data-end="697"> </p>
<p data-start="603" data-end="697"> </p>
<div id="wpfa-331" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204220336_1-Copy.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412473-20260204220336_1-Copy.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204220336_1-Copy.jpg</a></div>
<div id="wpfa-332" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204221444_1.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412495-20260204221444_1.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204221444_1.jpg</a></div>
<div id="wpfa-333" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204220326_1-Copy.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412526-20260204220326_1-Copy.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204220326_1-Copy.jpg</a></div>
<div id="wpfa-334" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204215855_1-Copy.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412576-20260204215855_1-Copy.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204215855_1-Copy.jpg</a></div>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/server-development-update-progress-report/</guid>
                    </item>
				                    <item>
                        <title>Server Monetization &amp; Support Policy</title>
                        <link>https://ni1.co.uk/community/announcements/server-monetization-support-policy/</link>
                        <pubDate>Tue, 03 Feb 2026 06:00:38 +0000</pubDate>
                        <description><![CDATA[To ensure our community remains sustainable and high-performing, we are introducing a limited monetization model. This model has been designed to fully comply with the Bohemia Interactive Se...]]></description>
                        <content:encoded><![CDATA[<p>To ensure our community remains sustainable and high-performing, we are introducing a limited monetization model. This model has been designed to fully comply with the <a href="https://www.bohemia.net/monetization" target="_blank" rel="noopener">Bohemia Interactive Server Monetization Rules</a>.<br /><br /><br /><br /><strong>Reserved Slot Access</strong><br /><br /><br /><br />We also offer slot reservation access, allowing supporters to avoid long queues during peak hours or immediately after server restarts. This ensures quicker access without impacting gameplay balance or providing any in-game advantages.<br /><br />This package also includes limited technical support, providing up to two (2) support requests for server-related or access-related issues only. Technical support is non-gameplay affecting and does not provide any in-game benefits.<br /><br /><strong>Slot Reservation + Technical Support:</strong> https://ni1.co.uk/shop/ </p>
<p><br /><br /><br /><strong>Donation </strong><br /><br /><br /><br />All support options are non-gameplay affecting perks. They do not provide in-game items, gear, currency, or any competitive advantage over other players.<br /><br /><strong>Donation Link:</strong> https://revolut.me/rumenlfdp<br /><br /><br /><strong>Where Your Money Goes</strong><br /><br />Running a high-performance environment requires significant resources. 100% of the income generated from donations and reserved slots is used to cover:<br /><br />Dedicated Server Hosting<br />Our servers are hosted on high-end, enterprise-grade dedicated machines — not home PCs — to ensure maximum uptime, stability, and performance.<br /><br />Maintenance &amp; Power<br />Funds directly offset the costs of hardware maintenance, power consumption, network infrastructure, and professional DDoS protection.<br /><br /><br /><strong>Commitment to Fair Play</strong><br /><br />We strongly believe in a fair experience for everyone. All donations and monetization options are completely optional and do not restrict or limit standard gameplay for non-supporting players in any way.<br /><br />If you have any questions regarding our monetization policy or need to report an issue, please contact the administration team directly.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/server-monetization-support-policy/</guid>
                    </item>
				                    <item>
                        <title>LIVE SERVER STATUS CHECKER</title>
                        <link>https://ni1.co.uk/community/announcements/live-server-status-checker/</link>
                        <pubDate>Tue, 03 Feb 2026 00:25:22 +0000</pubDate>
                        <description><![CDATA[Great news, survivors!
We have just integrated a Live Server Status Checker directly into our official website. No more wondering if the server is down for maintenance or if it’s just your ...]]></description>
                        <content:encoded><![CDATA[<div class="Y3BBE" data-sfc-cp="" data-hveid="CAEIBBAA" data-processed="true" data-complete="true">Great news, survivors!<span class="txxDge notranslate" data-wiz-uids="eL9orb_p,eL9orb_q" data-complete="true" data-processed="true"><span class="vKEkVd" data-animation-atomic="" data-wiz-attrbind="class=eL9orb_o/TKHnVd" data-sae=""><span aria-hidden="true"></span></span></span></div>
<div class="Y3BBE" data-sfc-cp="" data-hveid="CAEIBRAA" data-processed="true" data-complete="true">We have just integrated a <strong class="Yjhzub" data-complete="true" data-processed="true">Live Server Status Checker</strong> directly into our official website. No more wondering if the server is down for maintenance or if it’s just your connection. You can now verify the status of all our DayZ servers in real-time before you even launch the game.<span class="uJ19be notranslate" data-wiz-uids="eL9orb_u,eL9orb_v" data-processed="true" data-complete="true"><span class="vKEkVd" data-animation-atomic="" data-wiz-attrbind="class=eL9orb_t/TKHnVd" data-sae=""><span aria-hidden="true"> </span></span></span></div>
<div class="Y3BBE" data-sfc-cp="" data-hveid="CAEIBhAA" data-processed="true" data-complete="true"><strong class="Yjhzub" data-complete="true" data-processed="true">What this means for you:</strong><span class="txxDge notranslate" data-wiz-uids="eL9orb_z,eL9orb_10" data-complete="true" data-processed="true"><span class="vKEkVd" data-animation-atomic="" data-wiz-attrbind="class=eL9orb_y/TKHnVd" data-sae=""><span aria-hidden="true"></span></span></span></div>
<ul class="KsbFXc U6u95" data-complete="true" data-processed="true">
<li data-hveid="CAEIBxAA" data-complete="true" data-sae=""><span class="T286Pc" data-sfc-cp="" data-complete="true"><strong class="Yjhzub" data-complete="true">Real-Time Monitoring:</strong> Check if a server is <span style="color: #00ff00"><strong class="Yjhzub" data-complete="true">ONLINE</strong> </span>or <span style="color: #ff0000"><strong class="Yjhzub" data-complete="true">OFFLINE</strong> </span>instantly.</span></li>
<li data-hveid="CAEIBxAB" data-complete="true" data-sae=""><span class="T286Pc" data-sfc-cp="" data-complete="true"><strong class="Yjhzub" data-complete="true">Smart Caching:</strong> Our system updates every 5 minutes to give you accurate data without slowing down the website.</span></li>
<li data-hveid="CAEIBxAC" data-complete="true" data-sae=""><span class="T286Pc" data-sfc-cp="" data-complete="true"><strong class="Yjhzub" data-complete="true">Plan Your Session:</strong> See exactly when the servers are back up after a scheduled restart or update.</span><span class="uJ19be notranslate" data-wiz-uids="eL9orb_1e,eL9orb_1f" data-complete="true"><span class="vKEkVd" data-animation-atomic="" data-wiz-attrbind="class=eL9orb_1d/TKHnVd" data-sae=""><span aria-hidden="true"> </span></span></span></li>
</ul>
<div class="Y3BBE" data-sfc-cp="" data-hveid="CAEICBAA" data-processed="true" data-complete="true"><strong class="Yjhzub" data-complete="true" data-processed="true">How to use it:</strong><br data-serialized-params="[]" data-complete="true" data-processed="true" />Simply visit our <span class="T286Pc" data-sfc-cp="" data-complete="true" data-processed="true"><a href="https://ni1.co.uk/live-server-status/" target="_blank" rel="noopener">Server Status</a> Page</span> to see a full list of our active servers and their current states.<span class="txxDge notranslate" data-wiz-uids="eL9orb_1m,eL9orb_1n" data-complete="true" data-processed="true"><span class="vKEkVd" data-animation-atomic="" data-wiz-attrbind="class=eL9orb_1l/TKHnVd" data-sae=""><span aria-hidden="true"></span></span></span></div>
<div class="Y3BBE" data-sfc-cp="" data-hveid="CAEICRAA" data-processed="true" data-complete="true">Stay safe out there, and we'll see you in Chernarus!<span class="txxDge notranslate" data-wiz-uids="eL9orb_1q,eL9orb_1r" data-processed="true" data-complete="true"><span class="vKEkVd" data-animation-atomic="" data-wiz-attrbind="class=eL9orb_1p/TKHnVd" data-sae=""><span aria-hidden="true"></span></span></span></div>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/live-server-status-checker/</guid>
                    </item>
				                    <item>
                        <title>SERVER PERFORMANCE UPDATE: OPTIMIZED CLEANUP</title>
                        <link>https://ni1.co.uk/community/announcements/server-performance-update-optimized-cleanup/</link>
                        <pubDate>Tue, 03 Feb 2026 00:04:02 +0000</pubDate>
                        <description><![CDATA[To ensure maximum server stability and high FPS for all players, we have successfully implemented a new optimization phase for world entities. Following recent performance benchmarks, the cl...]]></description>
                        <content:encoded><![CDATA[<p>To ensure maximum server stability and high FPS for all players, we have successfully implemented a new <strong>optimization phase for world entities</strong>. Following recent performance benchmarks, the <strong>cleanup timer for dropped objects</strong> has been reduced. This adjustment allows the server to clear unnecessary items more frequently, significantly reducing processing load and preventing “item lag” in high-traffic areas.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/server-performance-update-optimized-cleanup/</guid>
                    </item>
				                    <item>
                        <title>WEBSITE LAUNCH: ADVANCED SUPPORT &amp; ADMIN CONNECTION NOW LIVE</title>
                        <link>https://ni1.co.uk/community/announcements/website-launch-advanced-support-admin-connection-now-live/</link>
                        <pubDate>Tue, 03 Feb 2026 00:03:11 +0000</pubDate>
                        <description><![CDATA[We have officially launched our website, featuring a dedicated portal for advanced player support and direct admin connection. This platform is now the primary hub for technical assistance, ...]]></description>
                        <content:encoded><![CDATA[<p>We have officially launched our website, featuring a dedicated portal for <strong>advanced player support</strong> and direct <strong>admin connection</strong>. This platform is now the primary hub for technical assistance, allowing the community to reach the administration team quickly and efficiently for specialized help.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/announcements/">Announcements</category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/website-launch-advanced-support-admin-connection-now-live/</guid>
                    </item>
							        </channel>
        </rss>
		