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            <title>
									Odyssey DayZ Server Network Forum - Recent Topics				            </title>
            <link>https://ni1.co.uk/community/</link>
            <description>Odyssey DayZ Server Network Discussion Board</description>
            <language>en-GB</language>
            <lastBuildDate>Sat, 18 Apr 2026 12:25:35 +0000</lastBuildDate>
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							                    <item>
                        <title>Server Name Copy Issue – Need Clarification</title>
                        <link>https://ni1.co.uk/community/announcements/server-name-copy-issue-need-clarification/</link>
                        <pubDate>Sat, 18 Apr 2026 08:10:16 +0000</pubDate>
                        <description><![CDATA[Hi everyone,
Just a quick notice to avoid confusion:
There is another server currently using my server name Odyssey. This server is NOT affiliated with us in any way.
Our official server ...]]></description>
                        <content:encoded><![CDATA[<p class="isSelectedEnd"><span>Hi everyone,</span></p>
<p class="isSelectedEnd"><span>Just a quick notice to avoid confusion:</span></p>
<p class="isSelectedEnd"><span>There is another server currently using my server name </span><strong><span>Odyssey</span></strong><span>. This server is </span><strong><span>NOT</span></strong><span> affiliated with us in any way.</span></p>
<p class="isSelectedEnd"><span>Our official server operates only under the </span><strong>Odyssey EU | Chernarus | Fresh | vanilla |</strong><span> name, and any variation you may see elsewhere is not connected to our community.</span></p>
<p class="isSelectedEnd"><span>Please make sure you are joining the correct server.</span></p>
<p><span>Thanks.<br /><br /></span>https://www.facebook.com/groups/2646118905521925/posts/3893438480789955/</p>
<p>&nbsp;</p>
<p>https://www.facebook.com/groups/798824847418071/posts/1953405905293287/</p>
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						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/server-name-copy-issue-need-clarification/</guid>
                    </item>
				                    <item>
                        <title>DAY Z update Stable 1.29 Update 1 - Version 1.29.162510</title>
                        <link>https://ni1.co.uk/community/announcements/day-z-update-stable-1-29-update-1-version-1-29-162510/</link>
                        <pubDate>Thu, 16 Apr 2026 20:30:58 +0000</pubDate>
                        <description><![CDATA[Release on 08.04.2026
FROSTLINE EXPANSION 
ADDED

New section of the underground bunker on Burukan island
Sakhal flag and armband
Pilot jacket
Winter Military Coat

FIXED

Bodies ...]]></description>
                        <content:encoded><![CDATA[<p>Release on 08.04.2026</p>
<p><strong>FROSTLINE EXPANSION </strong></p>
<p><strong>ADDED</strong></p>
<ul>
<li>New section of the underground bunker on Burukan island</li>
<li>Sakhal flag and armband</li>
<li>Pilot jacket</li>
<li>Winter Military Coat</li>
</ul>
<p><strong>FIXED</strong></p>
<ul>
<li>Bodies on Sakhal could decay and attract flies despite the cold environment </li>
<li>MICH helmet not spawning in locked Sakhal containers</li>
</ul>
<p>&nbsp;</p>
<p><strong>GENERAL GAME</strong></p>
<p><strong>ADDED</strong></p>
<ul>
<li>Bear headdress</li>
<li>Heavy labor jacket</li>
<li>Military sweater</li>
<li>Fox headdress</li>
<li>Military winter boots</li>
<li>Fur boots</li>
<li>Long haul backpack</li>
</ul>
<p><strong>CHANGED</strong></p>
<ul>
<li>Assault rifles gunshot sound reworked</li>
<li>Pistol gunshot sounds reworked</li>
<li>The Server Browser now opens the "Official" tab by default if the player has no favorite servers; otherwise, it opens the "Favorites" tab</li>
<li>General server performance optimizations</li>
<li>Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.</li>
<li>Increased crafted and blunt melee weapon damage</li>
<li>Increased melee weapon damage transfer to infected and animal.</li>
<li>Improved ground texture blending</li>
</ul>
<p><strong>FIXED</strong></p>
<ul>
<li>Character could glitch and clip through objects when taking vaultable items in hands (<a href="https://feedback.bistudio.com/T192558" target="_blank" rel="external nofollow noopener">T192558</a>, <a href="https://feedback.bistudio.com/T193315" target="_blank" rel="external nofollow noopener">T193315</a>, <a href="https://feedback.bistudio.com/T193320" target="_blank" rel="external nofollow noopener">T193320</a>, <a href="https://feedback.bistudio.com/T193316" target="_blank" rel="external nofollow noopener">T193316</a>)</li>
<li>Inventory could be accessed in Surrender pose</li>
<li>Issues with displaying items in Vicinity tab and being able to access them through objects</li>
<li>Reconnecting removed blinding effect of Burlap sack on head</li>
<li>Vehicles twitched when driving on concrete panels (<a href="https://feedback.bistudio.com/T191309" target="_blank" rel="external nofollow noopener">T191309</a>)</li>
<li>AIs could clip through closed door of specific garage building</li>
<li>Specific boat wreck model became invisible at too short view distance </li>
<li>Unpacking a headlight had no audio (<a href="https://feedback.bistudio.com/T192384" target="_blank" rel="external nofollow noopener">T192384</a>)</li>
<li>Plums disappeared at too short view distance</li>
<li>Aiming with M79 removed night vision (<a href="https://feedback.bistudio.com/T193230" target="_blank" rel="external nofollow noopener">T193230</a>)</li>
<li>Part of bear attacking audio sample was incorrect (<a href="https://feedback.bistudio.com/T192086" target="_blank" rel="external nofollow noopener">T192086</a>)</li>
<li>Fixed multiple locations allowing to look through structures (<a href="https://feedback.bistudio.com/T191053" target="_blank" rel="external nofollow noopener">T191053</a>)</li>
<li>Windows in specific garage building were missing collisions</li>
<li>Humvee was Missing Getting In/Out Sound (<a href="https://feedback.bistudio.com/T167764" target="_blank" rel="external nofollow noopener">T167764</a>)</li>
<li>AP Items deployed through activate widget were missing sound</li>
<li>Illness symptom sounds (e.g. coughing or laughing) continued to play even after the player has fallen unconscious</li>
<li>Various clipping issues</li>
<li>Cars could crash without apparent reason due to unexpected collisions with terrain (<a href="https://feedback.bistudio.com/T191200" target="_blank" rel="external nofollow noopener">T191200</a>, <a href="https://feedback.bistudio.com/T192926" target="_blank" rel="external nofollow noopener">T192926</a>)</li>
<li>Under unstable or low FPS, the selected vehicle gear could be skipped over unintentionally</li>
<li>Players could see moving cars and boats glitch after reconnecting</li>
<li>Players reconnecting above the ground could be teleported outside the world (<a href="https://feedback.bistudio.com/T191843" target="_blank" rel="external nofollow noopener">T191843</a>, <a href="https://feedback.bistudio.com/T191945" target="_blank" rel="external nofollow noopener">T191945</a>, <a href="https://feedback.bistudio.com/T191215" target="_blank" rel="external nofollow noopener">T191215</a>, <a href="https://feedback.bistudio.com/T191664" target="_blank" rel="external nofollow noopener">T191664</a>, <a href="https://feedback.bistudio.com/T192504" target="_blank" rel="external nofollow noopener">T192504</a>) </li>
<li>Deployed tripwire was not functional (<a href="https://feedback.bistudio.com/T193431" target="_blank" rel="external nofollow noopener">T193431</a>)</li>
<li>Start engine sound is played when player leaves started vehicle</li>
<li>Incorrect sound could be played when loading the crossbow (<a href="https://feedback.bistudio.com/T191119" target="_blank" rel="external nofollow noopener">T191119</a>)</li>
<li>Incorrect sound could be played when disarming Explosive with a different detonator</li>
<li>Items dropped near some specific assets could be inaccessible afterwards (<a href="https://feedback.bistudio.com/T189382" target="_blank" rel="external nofollow noopener">T189382</a>)</li>
<li>Certain assets would have incorrect collisions</li>
<li>Exploit where players were able to duplicate items</li>
<li>Exploit allowing players to enter vehicles while holding heavy items</li>
<li>RAK was not spawning chambered when equipped with a magazine</li>
<li>Players could spawn random items in their inventory (<a href="https://feedback.bistudio.com/T192644" target="_blank" rel="external nofollow noopener">T192644</a>, <a href="https://feedback.bistudio.com/T192643" target="_blank" rel="external nofollow noopener">T192643</a>)</li>
<li>Players could see dynamic contaminated zones become invisible over time (<a href="https://feedback.bistudio.com/T192492" target="_blank" rel="external nofollow noopener">T192492</a>)</li>
<li>Players could launch themselves into the air by going prone on a car roof edge (<a href="https://feedback.bistudio.com/T192699" target="_blank" rel="external nofollow noopener">T192699</a>)</li>
<li>Players could freeze the client by some cargo operations (<a href="https://feedback.bistudio.com/T192460" target="_blank" rel="external nofollow noopener">T192460</a>)</li>
<li>Players could hit invisible barriers on some fence and wall objects</li>
<li>Item swapping functionality wasn't working in some cases</li>
<li>Server crash exploited by users (<a href="https://feedback.bistudio.com/T195100" target="_blank" rel="external nofollow noopener">T195100 </a>- private)</li>
<li>Animation of taking items from the shoulder and belt could glitch (<a href="https://feedback.bistudio.com/T188349" target="_blank" rel="external nofollow noopener">T188349</a>, <a href="https://feedback.bistudio.com/T188469" target="_blank" rel="external nofollow noopener">T188469</a>, <a href="https://feedback.bistudio.com/T188454" target="_blank" rel="external nofollow noopener">T188454</a>, <a href="https://feedback.bistudio.com/T188536" target="_blank" rel="external nofollow noopener">T188536</a>, <a href="https://feedback.bistudio.com/T189283" target="_blank" rel="external nofollow noopener">T189283</a>, <a href="https://feedback.bistudio.com/T188523" target="_blank" rel="external nofollow noopener">T188523</a>, <a href="https://feedback.bistudio.com/T191268" target="_blank" rel="external nofollow noopener">T191268</a>)</li>
<li>Vehicles were missing attach/detach sounds for battery, spark plug and radiator</li>
<li>Manipulating a fire barrel could result in desync for other players</li>
<li>Indoor shots could sound silenced to the shooter</li>
<li>Chelating Tablets could cure wound infection and influenza (<a href="https://feedback.bistudio.com/T194353" target="_blank" rel="external nofollow noopener">T194353</a>)</li>
<li>Rain was falling upwards when you run in the direction of the rain</li>
<li>Items that were very wide would not scale up properly when inspected</li>
<li>Players could get teleported when exiting vehicles</li>
<li>Infected movement was stuttering at low server FPS</li>
<li>Splitting animation was not working for long wooden sticks</li>
<li>Airfield bunkers had badly placed loot spawns (<a href="https://feedback.bistudio.com/T193452" target="_blank" rel="external nofollow noopener">T193452</a>)</li>
<li>A ladder at the Rify ship wreck was not functional (<a href="https://feedback.bistudio.com/T193170" target="_blank" rel="external nofollow noopener">T193170</a>)</li>
<li>Position of moving vehicles could be severely desynchronized for a character not in the vehicle</li>
<li>Heat buffer sigs were not visible in Inventory UI representation when in-game HUD was disabled (<a href="https://feedback.bistudio.com/T191347" target="_blank" rel="external nofollow noopener">T191347</a>)</li>
<li>Issue where players would spawn in same spot as other player when there were other free spawn spots available </li>
<li>Zeroing was not working for certain scopes/optics when in optics mode (<a href="https://feedback.bistudio.com/T192573" target="_blank" rel="external nofollow noopener">T192573</a>, <a href="https://feedback.bistudio.com/T192729" target="_blank" rel="external nofollow noopener">T192729</a>)</li>
<li>Vicinity cargo section was not adjusting its size depending on the amount of visible items in the vicinity (<a href="https://feedback.bistudio.com/T191752" target="_blank" rel="external nofollow noopener">T191752</a>)</li>
<li>An issue where the player was still flagged as swimming in water when climbing into a boat from the swimming state. </li>
<li>An issue where it was not possible to wring out clothing items when climbing into a boat from any water type</li>
<li>Torches no longer dry clothes faster than fireplaces</li>
</ul>
<p><strong>CHERNARUS</strong></p>
<ul>
<li>Player could see through specific wall by squeezing between it and a container (<a href="https://feedback.bistudio.com/T191053" target="_blank" rel="external nofollow noopener">T191053</a>) </li>
<li>Specific trees were floating in air (<a href="https://feedback.bistudio.com/T190606" target="_blank" rel="external nofollow noopener">T190606</a>, <a href="https://feedback.bistudio.com/T191125" target="_blank" rel="external nofollow noopener">T191125</a>)</li>
<li>Fallen tree was clipping through other trees (<a href="https://feedback.bistudio.com/T190606" target="_blank" rel="external nofollow noopener">T190606</a>) </li>
</ul>
<p><strong>LIVONIA</strong></p>
<ul>
<li>Some items and widgets could be inaccessible in swampy locations with reeds  </li>
<li>Incorrect sizing of contaminated zones in Pavlovo and Radunin</li>
</ul>
<p><strong>SERVER</strong></p>
<ul>
<li>Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail</li>
<li>Added: Player location to connection and disconnection logs (<a href="https://feedback.bistudio.com/T176899" target="_blank" rel="external nofollow noopener">T176899</a>)</li>
<li>Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml</li>
<li>Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (<a href="https://feedback.bistudio.com/T190555" target="_blank" rel="external nofollow noopener">T190555</a>)</li>
<li>Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (<a href="https://feedback.bistudio.com/T192338" target="_blank" rel="external nofollow noopener">T192338</a>, <a href="https://feedback.bistudio.com/T192311" target="_blank" rel="external nofollow noopener">T192311 </a>- private)</li>
<li>Changed: Enabled multithreading support for Bullet Physics library</li>
<li>Fixed: Crash in networking</li>
</ul>
<p><strong>TOOLS</strong></p>
<p><strong>ANIMATION EDITOR</strong></p>
<ul>
<li>Added: Live Debug, connect via in-game diag "Animation &gt; Enable debugger"</li>
<li>Changed: Animations now always re-import from the TXA source file when editing Events</li>
<li>Changed: Changes to animations are now saved via  "Workspace -&gt; Save Changed Animations" instead of using the small "edit" button in the timeline</li>
<li>Fixed: Various crashes</li>
<li>Removed: "Test" button in Controls window, now automatic based on active context</li>
</ul>
<p><strong>TERRAIN BUILDER</strong></p>
<ul>
<li>Version information is now shown in the Terrain Builder’s Help &gt; About dialog</li>
<li>Saves objects with a persistent ID into WRP instead of regenerating them every build</li>
<li>WRP files now require 1.29 binarization executable (note also the correct WRP instead of WPR).</li>
<li>Added: Align to ground mode in Buldozer (default keybind 7)</li>
</ul>
<p><strong>MODDING</strong></p>
<ul>
<li>Fixed: Crash when using SurfaceUnderObjectByBone on some animals</li>
<li>Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger</li>
<li>Added: Physics functions directly on Transport to allow vehicles to sleep</li>
<li>Added: Physics: 'Physics.GetGeomName' to get the name of a geometry at that index</li>
<li>Added: New Inventory location type ILT_TEMP for items that are desynced, held in limbo until the server sends the correct one </li>
<li>Added: Pawn.GetOwnerState' and 'Pawn.GetNextMove' to preload data during character CommandHandler</li>
<li>Changed: EntityType can now be used in script per config class definition, used to cache shared variables and expensive initialization logic</li>
<li>Changed: Initial update of Animation System to Enfusion 2021</li>
<li>Changed: Physics: Filtered will no longer show collision that has no interaction layer</li>
<li>Changed: Prioritized usage of variables such as g_Game instead of function calls such as 'GetGame()'</li>
<li>Changed: Specific optimiziations to several scripted functions such as 'Object::IsAnyInherited'</li>
<li>Changed: Physics: Inactive bodies no longer tick EOnSimulate/EOnPostSimulate</li>
<li>Changed: Vehicles: Vehicle headlights has been partially moved from script to native</li>
<li>Changed: Improved Gizmo api, moved to GizmoApi class</li>
<li>Fixed: Make avoidGrassUpdate property properly transfer during binarization process</li>
<li>Fixed: Physics: Crashes with geometry element usage on skeleton component</li>
<li>Fixed: Object::IsAnyInherited should return early on 1st match (<a href="https://feedback.bistudio.com/T194456" target="_blank" rel="external nofollow noopener">T194456</a>)</li>
<li>Fixed: Several crashes with DebugText</li>
<li>Fixed: Physics: Crashes with geometry element usage on skeleton component</li>
<li>Fixed: Vehicles: Players could be sent to random coordinates when getting out of some vehicles with improper geometry</li>
<li>Fixed: 'DayZPlayer.IsAuthority' would return false in Singleplayer</li>
<li>Fixed: Inventory.CreateEntity would not use the "flip flag"</li>
<li>Fixed: Gizmo rotation would be reversed in some cases</li>
<li>Fixed: Vehicles: Transport class couldn't gather inputs</li>
<li>Fixed: Vehicles: Transport class didn't have dynamic collision resolution (only cars did)</li>
<li>Fixed: Vehicles: Vehicles could still be controlled while in freecam while "Player move in FrCam" was disabled</li>
<li>Fixed: Assigning typename to variable wouldn't work for base types (e.g. string, int)</li>
<li>Fixed: Some cases when assigning a quoted vector to a variable would fail</li>
<li>Removed: Unnecessary native calls that caused poor performance</li>
<li>Added: 'EntityAI.SetRequiredSimulation' for setting vehicle active state of custom Transport vehicles (<a href="https://feedback.bistudio.com/T195712" target="_blank" rel="external nofollow noopener">T195712</a>)</li>
<li>Added: User data can now be passed into action/inventory junctures</li>
<li>Fixed: Forcing objects to be spawned inside other objects that shouldn't be possible (barrel in barrel) from script</li>
<li>Fixed: Workbench: Local method variables in workbench plugins could become corrupted</li>
</ul>
<p><strong>KNOWN ISSUES</strong></p>
<ul>
<li>Reloading animation of break-action weapons can be laggy</li>
<li>Character status icons can incorrectly display as red (visual issue only)</li>
<li>Animation and audio for swapping item in hands play twice</li>
<li>Some locations on Chernarus have surface issues manifesting as black spots from distance</li>
<li>Additional "language" option is present in language settings</li>
<li>Items can disappear when swapping location in inventory</li>
<li>Items can be dropped from some containers upon reconnect</li>
<li>Image widgets such as the loading screen are too bright</li>
</ul>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/day-z-update-stable-1-29-update-1-version-1-29-162510/</guid>
                    </item>
				                    <item>
                        <title>Planning Server Maintenance</title>
                        <link>https://ni1.co.uk/community/announcements/planning-server-maintenance/</link>
                        <pubDate>Tue, 07 Apr 2026 20:23:30 +0000</pubDate>
                        <description><![CDATA[Odyssey Network Scheduled MaintenanceFrom 07/04/2026 at 1:00 AM to the evening of 10/04/2026.
We do not expect any service interruption. However, if required, there may be brief interruptio...]]></description>
                        <content:encoded><![CDATA[<p data-start="57" data-end="157"><strong data-start="57" data-end="98">Odyssey Network Scheduled Maintenance</strong><br data-start="98" data-end="101" />From 07/04/2026 at 1:00 AM to the evening of 10/04/2026.</p>
<p data-start="159" data-end="301">We do not expect any service interruption. However, if required, there may be brief interruptions, which will typically not exceed 10 minutes.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/planning-server-maintenance/</guid>
                    </item>
				                    <item>
                        <title>Planned DayZ Server Update</title>
                        <link>https://ni1.co.uk/community/announcements/planned-dayz-server-update/</link>
                        <pubDate>Sat, 21 Feb 2026 23:25:24 +0000</pubDate>
                        <description><![CDATA[Planned DayZ Server Update – Sunday, 22/02/2026
We are planning to update our DayZ servers on Sunday, 23 February 2026, starting at 15:00 UTC (UK Time). Please expect temporary interruption...]]></description>
                        <content:encoded><![CDATA[<p data-start="163" data-end="216"><strong data-start="163" data-end="214">Planned DayZ Server Update – Sunday, 22/02/2026</strong></p>
<p data-start="218" data-end="390">We are planning to update our DayZ servers on <strong data-start="264" data-end="292">Sunday, 23 February 2026</strong>, starting at <strong data-start="306" data-end="329">15:00 UTC (UK Time)</strong>. Please expect temporary interruptions during this period.</p>
<p data-start="392" data-end="414"><strong data-start="392" data-end="412">Who is affected:</strong></p>
<ul data-start="416" data-end="1229">
<li data-start="416" data-end="605">
<p data-start="418" data-end="605"><strong data-start="418" data-end="429">Server:</strong> Odyssey EU | Chernarus | Fresh | Vanilla<br data-start="470" data-end="473" /><strong data-start="475" data-end="498">Scheduled downtime:</strong> 15:05 UTC<br data-start="508" data-end="511" /><strong data-start="513" data-end="544">Estimated upgrade duration:</strong> 15–30 minutes<br data-start="558" data-end="561" /><strong data-start="563" data-end="574">Impact:</strong> No player data loss expected</p>
</li>
<li data-start="607" data-end="761">
<p data-start="609" data-end="761"><strong data-start="609" data-end="620">Server:</strong> Odyssey EU | Chernarus | TEST 1<br data-start="652" data-end="655" /><strong data-start="657" data-end="680">Scheduled downtime:</strong> 15:30 UTC<br data-start="690" data-end="693" /><br /></p>
</li>
<li data-start="763" data-end="917">
<p data-start="765" data-end="917"><strong data-start="765" data-end="776">Server:</strong> Odyssey EU | Chernarus | TEST 2<br data-start="808" data-end="811" /><strong data-start="813" data-end="836">Scheduled downtime:</strong> 16:00 UTC<br data-start="846" data-end="849" /><br /></p>
</li>
<li data-start="919" data-end="1073">
<p data-start="921" data-end="1073"><strong data-start="921" data-end="932">Server:</strong> Odyssey EU | Chernarus | TEST 3<br data-start="964" data-end="967" /><strong data-start="969" data-end="992">Scheduled downtime:</strong> 16:30 UTC<br data-start="1002" data-end="1005" /><br /></p>
</li>
<li data-start="1075" data-end="1229">
<p data-start="1077" data-end="1229"><strong data-start="1077" data-end="1088">Server:</strong> Odyssey EU | Chernarus | TEST 4<br data-start="1120" data-end="1123" /><strong data-start="1125" data-end="1148">Scheduled downtime:</strong> 17:00 UTC</p>
</li>
</ul>
<p data-start="1077" data-end="1229"><br data-start="1158" data-end="1161" /><strong data-start="1163" data-end="1173">Notes:</strong> All testers, please contact support for any questions</p>
<br />
<p data-start="1231" data-end="1282">Thank you for your understanding and cooperation.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/planned-dayz-server-update/</guid>
                    </item>
				                    <item>
                        <title>Were to find good gears in dayz chernarus</title>
                        <link>https://ni1.co.uk/community/technical-support/were-to-find-good-gears-in-dayz-chernarus/</link>
                        <pubDate>Thu, 19 Feb 2026 01:06:48 +0000</pubDate>
                        <description><![CDATA[High-Tier Military Locations (Tier 3 &amp; 4)These areas contain the most powerful standard military loot, including AK-pattern rifles and plate carriers. Tisy Military Base : Located in the...]]></description>
                        <content:encoded><![CDATA[<p>High-Tier Military Locations (Tier 3 &amp; 4)<br />These areas contain the most powerful standard military loot, including AK-pattern rifles and plate carriers. <br /><br />Tisy Military Base : Located in the far North-West corner. This is the highest-tier static loot zone on the map, spawning endgame gear.</p>
<p>North West Airfield (NWAF): A massive hotspot for PvP and high-end military gear. Check the tents, hangars, and barracks.</p>
<p><br />Zelenogorsk: A major city with a military base, fire station, and hospital. It is a consistent source of assault rifles like the KA-74.</p>
<p><br /> Stary Sobor: Features a small but dense military tent camp often used by players as a "mid-way" gearing point before hitting the airfields. <br /><br />Endgame Loot (Static Contaminated Zones)<br />The "nicest" guns, like the M4-A1, AS VAL, and VSD, are often locked behind static gas zones. You must have a full NBC suit and a Gas Mask with filters to enter. <br /><br />Rify Shipwreck: Located on the North-East coast. It is a smaller, high-yield area for high-tier rifles.</p>
<p><br />Pavlovo Military Base: Located in the South-West. It is larger than Rify and contains a hospital for more medical gas-defense supplies. <br /><br />Dynamic Events: These spawn randomly across the map and are indicated by audio or visual cues. </p>
<p> Helicopter Crashes: Spawns rare NATO and Eastern rifles (e.g., LAR, SVD). Look for rising black smoke.</p>
<p><br /> Military Convoys: Randomly appear on roads and can spawn high-tier rifles and Ghillie suit parts. <br /><br />Beginner/Mid-Tier Weapons<br />If you aren't ready for the North-West, check these locations for reliable starter guns:<br /><br />Police Stations: Found in most towns; spawn the SGK-5 SMG, pistols, and shotguns.</p>
<p><br />Hunting Stands &amp; Summer Camps: Look for powerful civilian rifles like the Mosen-Nagant or Tundra.</p>
<p><br />Convoy Spawns: Near towns like Balota or Kamarova for mid-tier military rifles. </p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/technical-support/were-to-find-good-gears-in-dayz-chernarus/</guid>
                    </item>
				                    <item>
                        <title>DayZ beginners support</title>
                        <link>https://ni1.co.uk/community/technical-support/dayz-beginners-support/</link>
                        <pubDate>Thu, 19 Feb 2026 00:56:28 +0000</pubDate>
                        <description><![CDATA[&nbsp;
    Water First: You spawn dehydrated. Find a Water Pump (well) in the nearest town immediately.
        Tip: Never drink from ponds, rivers, or bottles you find without Chlorine Ta...]]></description>
                        <content:encoded><![CDATA[<p>&nbsp;</p>
<p>    Water First: You spawn dehydrated. Find a Water Pump (well) in the nearest town immediately.</p>
<p><br />        Tip: Never drink from ponds, rivers, or bottles you find without Chlorine Tablets or boiling the water; you will contract Cholera.    Find a Knife: A knife is the most important tool in the game. If you can't find one, look for Small Stones on dirt roads or beaches to craft an improvised stone knife.<br />    Food Efficiency: Eat everything you find immediately to save inventory space; your stomach acts as "infinite storage".<br />        Check under Fruit Trees (found in gardens) for apples, pears, or plums. They spawn after a player has been nearby for a few minutes.<br />        Listen for Chickens. Kill them with a melee weapon, but always wash your hands or wear gloves before eating to avoid Salmonella. <br /><br />Navigation &amp; Movement<br /><br />    Use Outside Tools: Download the iZurvive Interactive Map on your phone. It shows wells, medical clinics, and police stations.<br />    Read Road Signs: Town signs are in Cyrillic. Match the symbols to the names on your map to find your location.<br />    Head Inland: The coast is usually stripped of loot. Move North and West as soon as your vitals are "white" (stable).<br />    Conserve Energy: Do not sprint everywhere. Running drains your food and water bars significantly faster than jogging. <br /><br />Health &amp; Hygiene<br /><br />    Blood is Life: If you are bleeding, use sterile bandages. Using "dirty" rags from cut-up clothes can lead to a fatal wound infection.<br />        Disinfect rags with Alcohol Tincture or Iodine before use.<br />    Manage Temperature: If you get wet from rain, your temperature will drop, leading to the Common Cold.<br />        Wring out your wet clothes manually to dry them faster.<br />        Prioritize clothing with High Insulation (like Hunter gear).<br />    The "No Mic, No Life" Rule: Most players will kill you on sight (KOS) if you don't talk. A microphone is essential for making allies. </p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/technical-support/dayz-beginners-support/</guid>
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				                    <item>
                        <title>Finding cars in Chernarus</title>
                        <link>https://ni1.co.uk/community/technical-support/finding-cars-in-chernarus/</link>
                        <pubDate>Thu, 19 Feb 2026 00:50:09 +0000</pubDate>
                        <description><![CDATA[Finding cars in vanilla DayZ on Chernarus requires checking specific, designated spawn points, which are best located using the iZurvive map app/website.
On official servers, cars often spa...]]></description>
                        <content:encoded><![CDATA[<p>Finding cars in vanilla DayZ on Chernarus requires checking specific, designated spawn points, which are best located using the iZurvive map app/website.</p>
<p>On official servers, cars often spawn damaged or without parts (battery, spark plug, radiator). </p>
<p><br />Here are the best areas and tips for finding cars:</p>
<p><br />High-Potential Areas for Car Spawns<br /><br />Northern &amp; Western Edge: Running the map edges (north to west) is a common strategy to find cars that have either just spawned or have been stashed by other players.</p>
<p><br />Inland &amp; Small Towns: Cars are frequently found in remote, smaller, or inland towns rather than just high-traffic coastal cities.</p>
<p>&nbsp;</p>
<p>Grozovoy Pass: A known, often reliable spot for finding cars.</p>
<p><br />Zelenogorsk &amp; NWAF: The area around Zelenogorsk and near the North West Airfield (NWAF) is good for finding parked or stashed vehicles.</p>
<p><br />Cernaya Polana: A junkyard on the east side of this town is a known spot. <br /><br />Tips for Finding Cars<br /><br />    Use iZurvive: Filter for "Vehicles" to see all potential spawn points. Note that these are potential locations, not guaranteed spots.</p>
<p><br />    Check Stashes: Many cars are taken and hidden by players. Search in thick forest, around big cliff faces, or in barn structures.</p>
<p><br />    Carry Parts: Always carry a car battery, spark plug, and radiator with you. Finding a car without parts is common, so having them allows you to immediately fix and steal it.</p>
<p><br />    Check Post-Wipe: The best time to find vehicles is shortly after a server wipe, before most are hoarded in bases.</p>
<p><br />    Inspect Houses/Garages: Check behind houses, in carports, and in industrial garages. </p>
<p>Enjoy </p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/technical-support/finding-cars-in-chernarus/</guid>
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                        <title>newbie</title>
                        <link>https://ni1.co.uk/community/general-discussion/newbie/</link>
                        <pubDate>Wed, 18 Feb 2026 20:19:55 +0000</pubDate>
                        <description><![CDATA[Hello newbie to dayz me and my 2 mates have been on this server for a few months now and loving it ,great to learn on thanks]]></description>
                        <content:encoded><![CDATA[<p style="text-align: justify">Hello newbie to dayz me and my 2 mates have been on this server for a few months now and loving it ,great to learn on thanks</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>bindonblood</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/general-discussion/newbie/</guid>
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                        <title>Read Before any Questions</title>
                        <link>https://ni1.co.uk/community/ban-appeals/read-before-any-questions/</link>
                        <pubDate>Sun, 15 Feb 2026 23:13:51 +0000</pubDate>
                        <description><![CDATA[Q: Can’t log in to Odyssey EU servers. Why?A: Most probably your IP has been blocked.
Q: Why would my IP be blocked?A: There are many reasons. One of them is trying or attempting to use hac...]]></description>
                        <content:encoded><![CDATA[<p data-start="140" data-end="236"><strong data-start="140" data-end="146">Q:</strong> Can’t log in to Odyssey EU servers. Why?<br data-start="187" data-end="190" /><strong data-start="190" data-end="196">A:</strong> Most probably your IP has been blocked.</p>
<p data-start="238" data-end="439"><strong data-start="238" data-end="244">Q:</strong> Why would my IP be blocked?<br data-start="272" data-end="275" /><strong data-start="275" data-end="281">A:</strong> There are many reasons. One of them is trying or attempting to use hacking knowledge on one of the servers. If that happens, your IP is added to a blacklist.</p>
<p data-start="441" data-end="616"><strong data-start="441" data-end="447">Q:</strong> I didn’t know I was blocked. How can I be sure?<br data-start="495" data-end="498" /><strong data-start="498" data-end="504">A:</strong> If you cannot log in at all and there is no server error or maintenance, an IP block is the most likely reason.</p>
<p data-start="618" data-end="677"><strong data-start="618" data-end="624">Q:</strong> What can I do about it?<br data-start="648" data-end="651" /><strong data-start="651" data-end="657">A:</strong> Honestly, not much.</p>
<p data-start="679" data-end="787"><strong data-start="679" data-end="685">Q:</strong> Can I fix it myself?<br data-start="706" data-end="709" /><strong data-start="709" data-end="715">A:</strong> No. Only the server administrators can remove an IP from the blacklist.</p>
<p data-start="789" data-end="906"><strong data-start="789" data-end="795">Q:</strong> Should I contact support or admins?<br data-start="831" data-end="834" /><strong data-start="834" data-end="840">A:</strong> You can try, but there is no guarantee the block will be removed.</p>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/ban-appeals/read-before-any-questions/</guid>
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                        <title>New Server Development Update – Chernarus Progress Report</title>
                        <link>https://ni1.co.uk/community/announcements/server-development-update-progress-report/</link>
                        <pubDate>Fri, 06 Feb 2026 21:14:33 +0000</pubDate>
                        <description><![CDATA[We would like to share a detailed progress update regarding the development of our upcoming DayZ server.
At this stage, overall development is approximately 40% complete. The server is bein...]]></description>
                        <content:encoded><![CDATA[<p data-start="281" data-end="385">We would like to share a detailed progress update regarding the development of our upcoming DayZ server.</p>
<p data-start="387" data-end="705">At this stage, overall development is approximately <strong data-start="439" data-end="455">40% complete</strong>. The server is being built on the <strong data-start="490" data-end="507">Chernarus map</strong>, and core systems are already in place. Current work is focused on <strong data-start="575" data-end="619">environment design and map customization</strong>, with particular attention to layout balance, performance, and overall gameplay flow.</p>
<p data-start="707" data-end="966">All map decoration and environmental adjustments are being handled manually to ensure a consistent and immersive experience. This includes terrain refinement, object placement, points of interest, and performance optimisation to maintain stability under load.</p>
<p data-start="968" data-end="1346">As part of this development phase, we are actively working on <strong data-start="1030" data-end="1053">West Field Airfield</strong>, which will serve as one of the key locations on the map. Below, you will find several <strong data-start="1141" data-end="1173">work-in-progress screenshots</strong> highlighting the current state of this area. Please note that these images represent ongoing development and are subject to further changes and improvements before release.</p>
<p data-start="1348" data-end="1420">&#x1f4f8; <strong data-start="1351" data-end="1396">West Field Airfield – Development Preview</strong><br data-start="1396" data-end="1399" /><em data-start="1399" data-end="1420">(Screenshots below)</em></p>
<p data-start="1422" data-end="1660">Development is progressing according to schedule, and we remain <strong data-start="1486" data-end="1543">on track for the planned release date of 1 March 2026</strong>. Further updates will be shared as additional milestones are completed and new areas reach their final design stage.</p>
<p data-start="1662" data-end="1797">We appreciate the continued support and patience of the community as we work toward delivering a polished and stable server experience.</p>
<br />
<p data-start="603" data-end="697"> </p>
<p data-start="603" data-end="697"> </p>
<div id="wpfa-331" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204220336_1-Copy.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412473-20260204220336_1-Copy.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204220336_1-Copy.jpg</a></div>
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<div id="wpfa-333" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204220326_1-Copy.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412526-20260204220326_1-Copy.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204220326_1-Copy.jpg</a></div>
<div id="wpfa-334" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="20260204215855_1-Copy.jpg" href="//ni1.co.uk/wp-content/uploads/wpforo/default_attachments/1770412576-20260204215855_1-Copy.jpg" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> 20260204215855_1-Copy.jpg</a></div>]]></content:encoded>
						                            <category domain="https://ni1.co.uk/community/"></category>                        <dc:creator>Odyssey</dc:creator>
                        <guid isPermaLink="true">https://ni1.co.uk/community/announcements/server-development-update-progress-report/</guid>
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